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10 packages found
Utilities to get and check variable types (isString, isPlainObject, isRegExp, etc)
- array
- assert
- assertion
- async
- async function
- async-function
- asyncFunction
- bool
- boolean
- browser
- check
- check-type
- checking
- class
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Create callback api from synchronous function. Same as `make-callback`, but won't handle generators and if async function is given returns it.
nv-file-sync-basic ============== - simple sync wrap of node fs-module - add some symbol-link functions
Returns true if a filepath is a symbolic link
Check synchronously if a git repository needs to push
Check synchronously if a git repository needs to pull
![@ryniaubenpm/officiis-sit-accusantium](https://raw.githubusercontent.com/a-synchronous/assets/master/@ryniaubenpm/officiis-sit-accusantium-logo.png) > a shallow river in northeastern Italy, just south of Ravenna
- cloudtrail
- ender
- full-width
- multi-package
- ES2018
- mkdirp
- deepcopy
- format
- negative zero
- electron
- mimetypes
- task
- default
- JSON-Schema
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![@diahkomalasarinpm/doloremque-nesciunt-natus](https://raw.githubusercontent.com/a-synchronous/assets/master/@diahkomalasarinpm/doloremque-nesciunt-natus-logo.png) > a shallow river in northeastern Italy, just south of Ravenna
- fetch
- internal
- ast
- equality
- channel
- prune
- fsevents
- getOwnPropertyDescriptor
- fullwidth
- parents
- babel
- entries
- sanitize
- preserve-symlinks
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Transform your data as it pass by, synchronously.
- enumerable
- Symbol
- argument
- find
- prune
- sigint
- Object.assign
- task
- prefix
- l10n
- has
- animation
- jQuery
- css variable
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Game engine agnostic robust, synchronous pub/sub C# messaging solution, mostly geared towards Unity and XNA/Monogame. See [this recorded talk](https://fathom.video/share/qjs8pn1MAwGb-yTAaW5WpZWdjzxcdwFR).
- higher-order
- push
- length
- fullwidth
- byteLength
- ES2019
- handlers
- dotenv
- typedarray
- dependencies
- hookform
- import
- define
- value
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